I wish this had been done throughout the game. At other times, the icon automatically appeared as the desired action without changing the selection. I spent a lot of time trying to guess how to accomplish a task that, according to my logic, required one action when another was actually required. At times, when you pass the pointer over an interactive location, you must have the correct action selected. You control your character by choosing to “look, talk, pick up, use/activate, or read your PDA.” Although this seems like it would be a user-friendly setup, it is actually a source of frustration. The result is an interface in which you move your character and determine each action with the click of the mouse. Your journey through this location brings you closer to an ending that, I must admit, was quite a surprise.The developer attempted to make this game easy to pick up and play. Your captors are sure that you are bad news and your cellmates see you as a nuisance. The only living inhabitants of this fine example of tax dollars at work are not very fond of you. When you are finally able to escape the hopeless tomb that was once a haven for healing, you find yourself in an equally dismal prison. Bodies are around every corner and the more you learn, the less you feel that you know. This starts your quest through a bizarre hospital where patients seem to be in need of much better healthcare. They are everywhere and you need to find out why. You quickly realize that the morgue is not the only area housing the dead. You then awake on a metal table in a morgue without identification or any memory of who you are. It is not the worst game I have ever played, but that is not saying much.The game begins with a short introduction resembling a news report about a serial killer who has plagued a town and whose identity is unknown. Does Midnight Nowhere revitalize this all but flat lined genre? Sadly, my answer is a firm “Midnight No.” The game is rift with technical glitches, interface issues, obscene content, and frustration instead of fun. With beautiful graphics, a “Resident Evil” atmosphere and mind-numbing puzzles, this title attempts to resuscitate a struggling genre. In days past, games such as Zork, King’s Quest, and Myst treated players to tests of logic, memory and intellectual prowess these games were a staple of the computer game market. Midnight Nowhere, published by Tri Synergy is Buka Entertainment’s entry into the once glorious adventure genre.
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